I created the custom maps for Shelf Life and Charles house map had problems compiling and also crashed with errors. It is not that huge but something about the way I created the landscape or something caused problems.
The only way I could fix it was to turn a lot of things into func_detail .
The map works perfectly for us to load and film in but I don't know if what I did is the best thing to do for a map you are releasing.
I assume you were looking here:
http://developer.valvesoftware.com/wiki/Visibility_optimization#Detail_brushesUnder the detail brush section is what I am talking about.
I still have a lot to learn about optimization so I don't really know the best ways to optimize huge maps, sorry.